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Immersive sounds compendium sse
Immersive sounds compendium sse









immersive sounds compendium sse
  1. Immersive sounds compendium sse install#
  2. Immersive sounds compendium sse manual#
  3. Immersive sounds compendium sse Patch#

+audio Overhaul For Skyrim 2 Immersive Sounds Compendium Patch. Immersive Sounds - Compendium.esp 28 Immersive Wenches.esp 29 Gildergreen Regrown.esp.

Immersive sounds compendium sse Patch#

the vanilla sounds are replaced with a vacuum.īelow is my load order, note that all other mods were perfectly together:ĥ 5 Unofficial Skyrim Legendary Edition Patch.espĦ 6 Skyrim Project Optimization - Full Version.esmĢ2 16 Destroy the Thieves Guild Galathil addon.espĢ3 17 Immersive Citizens - AI Overhaul.espģ9 27 FCO - Follower Commentary Overhaul.espĤ1 29 TTYM - Think to Yourself Messages.espĤ8 30 Weapons & Armor_TrueWeaponsLvlLists.espĤ9 31 Weapons & Armor_TrueOrcish&DaedricWeapons.espĥ0 32 Weapons & Armor_DragonPriestMasks.espĥ2 34 Complete Crafting Overhaul_Remade.espħ1 47 Immersive Citizens - ELFXEnhancer patch.espĨ4 54 Combat Evolved - Magic and Spells.espĨ8 58 dD-Dragonborn-Dawnguard-EBT Patch.espĩ1 5b Improved Dragon Shouts - Dawnguard.espĩ2 5c Improved Dragon Shouts - Dragonborn.espĩ3 5d dD - Realistic Ragdoll Force - High.espġ10 6e Skyrim Particle Patch for ENB - Flame Atronach Fix. Immersive Sounds - Compendium.esp Verdant - A Skyrim Grass Plugin SSE Version.esp Brighter toggleable Candlelight and Torches.esp Immersive Citizens - AI Overhaul.esp RLO - IC Patch.esp SoundsofSkyrimComplete.esp SoSImmersiveCitizensPatch.esp SOSRLOInteriorsPatch.esp SoSTrueStormsPatch.esp WARZONES - SSE - Civil Unrest.esp War. We've selected over 100 of the best mods for improved visuals and optimization, new quests and locations, roleplaying and immersion, creatures and NPCs, and much more. Main Files Audio Overhaul Skyrim - Immersive Sounds Compendium Integration (1.1.0) Improved Weapon Impact EFFECTS Correct Metal SE - Immersive Sounds Patch Simple patch to bring the sparks to the newly-added sounds for 2HWeapons in Immersive Sounds, making those weapon types use the improved effects together with the new sounds. My assumption is that when you say try to equip a bow with the mod, the game searches for EQUIP_BOW.WAV but instead comes with a NULL value which crashes the game i.e.

Immersive sounds compendium sse install#

However, when I install the mod via NMM or MO the installer never asks me if I want to replace X with Y like every other mod, it installs like nothing changes. The design of the plugin is to favor a projects stronger elements while providing a cohesive and consistent package, rather just merging all of the sounds together like previous attempts to superseded the one provided.

Immersive sounds compendium sse manual#

What I think is happening is that if you try to manual install you will see a whole bunch of new sound files that are meant to replace the vanilla sound effects or perhaps edit them. Audio Overhaul - Immersive Sounds Integration is the standalone plugin integrating the both mods. When I only have WEAPONS installed, magic is fine but the moment I try to equip my bow or make my sword hit something in the environment like say a wall or pillar, the game crashes. So say I have MAGIC installed, the melee weapons and bows use vanilla sounds and no crash but the moment I try to even equip a spell the game crashes. the Immersive Sounds - Weaponry or Immersive Sounds - Magic mods which make up the whole compendium. I deleted the mod and moved on the piecemeal versions i.e. The game ran fine provided I did absolutely nothing beyond walking around, the moment I did anything like say try to equip a spell or use my sword, the game would crash. To begin, I was trying to use Immersive Sounds Compendium mod ->











Immersive sounds compendium sse